AI Insights · Timothy · January 2023
Top 5 Slime Games in Switzerland Q4 2022: Performance Overview
In Q4 2022, the top 5 slime games in Switzerland showed diverse trends in downloads, revenue, and active users, with some apps experiencing steady growth while others faced fluctuations.
Throughout the fourth quarter of 2022, the top five slime games on a unified platform in Switzerland exhibited varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
Super Slime Simulator by Dramaton LTD experienced fluctuations in weekly revenue, peaking at around $75 in mid-October before declining to negligible amounts towards the end of the quarter. Weekly downloads started strong at 629 in late September but saw a gradual decrease to 460 by the end of December. Active users also showed a decline, starting at 3.8K and dropping to 3.1K by the end of the quarter.
Slime Simulator Time :ASMR DIY from Tap2Fun Limited Partnership did not generate any revenue throughout the quarter. However, weekly downloads showed a steady increase, starting from 19 in late September and reaching 173 by the end of December. Active users followed a similar trend, growing from 192 in late September to 462 by the end of the quarter.
My Talking Slimy: Super Cat 3D by Pixeland LLC had a modest revenue peak of $12 in mid-October, with no significant revenue recorded for the rest of the quarter. Downloads fluctuated, starting at 54 in late September, peaking at 186 in early December, and ending at 68 by the end of the month. Active users showed an upward trend, increasing from 63 in late September to 112 by the end of December.
Virtual Slime by Cider Software LLC saw minimal revenue, with a peak of $20 in late November. Weekly downloads were relatively stable, starting at 50 in late September and ending at 72 in late December. Active users saw a slight increase from 99 in late September to 131 by the end of the quarter.
Fluid Simulation by Pavel Dobryakov had a notable revenue peak of $36 in mid-October, with consistent revenue generation throughout the quarter. Weekly downloads increased from 23 in late September to 51 by the end of December. Active users remained relatively stable, starting at 136 in late September and concluding the quarter at 114.
For more detailed insights and data, visit Sensor Tower.